Starting NCA: New Toys

I have this time managed to get in two games since my last post. In both games I used some new models I hadn’t tried yet.

Game one was a quick somewhat unexpected pick-up game. I printed off three lists I had tinkered with and picked one after I found out what mission we were playing. My opponent picked Firefight, and I decided to go with the Squalo LT one.

Here is the list:

squalo
──────────────────────────────────────────────────

10
BOLT Combi Rifle + Light Shotgun, Drop Bears / Pistol, Knife. (0 | 25)
BOLT MULTI Sniper Rifle / Pistol, Knife. (1.5 | 26)
BOLT Missile Launcher, Light Shotgun / Pistol, Knife. (1.5 | 27)
BOLT Hacker (Hacking Device) Boarding Shotgun, E/M Grenades / Pistol, Knife. (0.5 | 27)
BOLT Paramedic (MediKit) Combi Rifle + Light Shotgun / Pistol, Knife. (0 | 24)
SQUALO (Armored Cav.) Lieutenant MULTI HMG / AP Heavy Pistol. (2 | 93)
CRABBOT Flash Pulse / Knife. ()
AUXILIA (Forward Observer) Combi Rifle + AUXBOT_1 / Pistol, Knife. (0 | 15)
AUXBOT_1 Heavy Flamethrower / Electric Pulse. (- | 4)
BLACK FRIAR (Albedo, Biometric Visor L1) MULTI Rifle, Nanopulser, Drop Bears / Pistol, CC Weapon. (0 | 28)
HEXA Hacker (Killer Hacking Device) Combi Rifle / Pistol, Electric Pulse. (0 | 27)
FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)

5.5 SWC | 300 Points

[url=http://army.infinitythegame.com/index.html?l=IwBgLAPgzCIQzgRwK4EMA2B7aBSUUcowAOHAQgP0IFYRzKQCprh69GaCL2nqxyA7OyFQAbAE5yrUKyjNyAJlE4B4kSGKky/UPxhghZYDuOFi/AAJWgA=]Open in Infinity Army

Now, everybody and their mother said they never take the LT because they want to use the Heavy Grenade Launcher. My third list was an alternate version of this where I used the other Squalo, but I decided I wanted to try this one first for two reasons. 1) The HGL feels a little mean and I just wanted to roll dice and have fun, and 2) I wanted to try to take more advantage of Veteran by aggressively using my LT.

What actually happened is the Squalo survived the whole game and all the Bolts were picked off one-by-one. What was cool is while the Bolts were exchanging fire, that extra BS and the shotguns really came in handy.

I also, unfortunately, don’t feel like I really came away with much of a sense of how I feel about the Squalo. We forgot about Fatality L1 the whole game. Halfway through I even said “Oh you know what we’ve been forgetting about? Fatality.” and then we proceeded to forget about it for the rest of the game too. I feel like to give it a fair assessment I’ll need to use it again, but I wasn’t enamored enough to prioritize it. The HGL list will go back into my to-do stack for another day.

One thing I did learn from this game is that it now feels difficult to me to cover a table with only 10 orders. I could have done it a little bit better, but I had a clear stronger side and weaker side and I felt a bit stretched thin to deploy to cover all the possible lanes of approach. In the future I’ll keep in mind the “size of threat” presented by the models I’m putting down and consider that in how I’m trying to cover my deployment zone.

squalo

The second game was our usual game night, and we picked Looting and Sabotaging. The Locust seems to be pretty much the only really good option for destroying the enemy AC2, and without any way to provide cover to the Locust in its approach, I figured I would need to be able to punch a hole in my opponent’s defenses and then run the Locust up through it.  Here is the list I used:

Fusis
──────────────────────────────────────────────────

GROUP 1 10
AUXILIA (Forward Observer) Combi Rifle + AUXBOT_1 / Pistol, Knife. (0 | 15)
AUXBOT_1 Heavy Flamethrower / Electric Pulse. (- | 4)
FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
FUGAZI DRONBOT Flash Pulse, Sniffer / Electric Pulse. (0 | 8)
MULEBOT (Minesweeper, Repeater) Electric Pulse. (0 | 8)
SWISS GUARD HMG / Pistol, AP CCW. (2 | 68)
FUSILIER Missile Launcher / Pistol, Knife. (1.5 | 15)
FUSILIER Hacker (Hacking Device) Combi Rifle / Pistol, Knife. (0.5 | 18)
FUSILIER (Forward Observer, Deployable Repeater) Combi Rifle / Pistol, Knife. (0 | 12)
BIPANDRA Combi Rifle + Light Shotgun / Pistol, Knife. (0.5 | 24)
FUSILIER Combi Rifle / Pistol, Knife. (0 | 10)

GROUP 25 / 1
HEXA Hacker (Killer Hacking Device) Combi Rifle / Pistol, Electric Pulse. (0 | 27)
MULEBOT (Minesweeper, Repeater) Electric Pulse. (0 | 8)
HEXA MULTI Sniper Rifle / Pistol, Electric Pulse. (1.5 | 32)
WARCOR (Aerocam) Flash Pulse / Stun Pistol, Knife. (0 | 3)
LOCUST Breaker Combi Rifle, D-Charges / Pistol, DA CCW, Knife. (0 | 33)
FUSILIER Lieutenant Combi Rifle / Pistol, Knife. (0 | 10)

6 SWC | 299 Points

[url=http://army.infinitythegame.com/index.html?l=IwBgLAPgzCIQYgVwM4EtkWAUlNqUBWLAQmDBzKygA5zTzhKa7hqK2oBObYgNhxD8ovOgCYB4qGB7jQksFBKyQ8sdmCi8nfsWWSaWAAINwVcAHYSrdlW4kT5Qm12KNisCBnlz5kFlHUIJxKElRg/IaGQA]Open in Infinity Army

My plan was to open aggressively with the Swiss Guard and after wearing down my opponent’s forces, bring the Locust in later in the game.

What actually happened is I lost the Swiss Guard in round 1, and finished it off with Bipandra in round 2. I also lost the Locust in round 1, so seeing my chances of doing any serious point scoring evaporate in the very beginning, I shifted to denying my opponent points. That plan worked well enough to tie the game 0-0 after we each had taken 2 things out of panoplies and done nothing to each other’s AC2s.

Bipandra actually ended up being my MVP. After the Fusilier link was whittled down, I ran her out from hiding, brought one Fusilier back up, (murdered a Swiss Guard,) and was able to kill an Igao and a Kumotail with her. Taking out those orders, and the Kumotail in particular, is what let me tie up the game in the end.

cvb280294-0668

With the lack of redundancy I’m feeling like I need to start running a Trauma Doc and/or a Machinist and Palbots. Having a Palbot would give me a lot more ability to bring the heavy hitters I’m leaning on back up.

What I have found in these last two games is I feel like things are starting to “click” for me. I’m feeling more confident and comfortable with my deployment and activation choices. I feel like I can focus more now on finding out what my play style is with NCA, and see where I need to fill holes in my collection to achieve it.

Something I’m identified that hasn’t clicked for me yet is Auxilia. In theory I see the strength, but I just haven’t figured out how to use them right yet. In every instance I lose the Auxilia and the Auxbot sits there disconnected. I have yet to manage to get an Auxbot in Heavy Flamethrower range at all. I’ve been treating them somewhat as back/sideline defense and maybe I need to re-think that. I can see them perhaps being more useful if I can manage to roll them up to cover objectives.

I’m not really sure where I want to go next right now, though. I still want to give the Uhlan a try, but after that I’m not really sure. I’m trying to keep it to small list changes so I’m actually able to give the unit a try instead of needing to divide my attention a lot.

The Uhlan is the only thing left on the list of models I said I’m excited to try out in my very first post in this series. As I expected I have added to that list as I’ve gone on, and it now includes ORC Haris, Bulletteers, and Peacemakers. I may or may not get through all of those before I settle on a couple lists I want to try multiple times to better focus on learning how I can use those tools to solve different problems.

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